Signpost 22
(B)ehaviour in the workplace can vary as a result of changes in the (E)nvironment and/or the (P)erson.
![Signpost 22](https://static.wixstatic.com/media/5ff945_ebdfe4acc74f45fe80e74d8f70f5c48d~mv2.png/v1/fill/w_490,h_490,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/S01-400_edited_edited.png)
Key Chapter: 21
• 22.1 (B)ehaviour is a function of the (P)erson and their (E)nvironment. p.72
• 22.2 Designers focus their attention on the (E)nvironment part of the equation and their aim is to shape it in a way that will promote certain (B)ehaviour. p.72
• 22.3 Behaviour, not space, is enclosed by architecture. p.72
• 22.4 Designers tend to use personas to deal with the (P)erson’s part. However, once conceived, these personas are thought to be constant, closer to demographic stereotypes, than humans. This is a problem because physically identical environments can feel different under subtle changes in the person, for instance when a person is hungry and when the person is satiated. p.72
• 22.5 Those working with the (E)nvironment (e.g. designers) should not to forget about the changing nature of the (P)erson. p.72